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Discover the Monsters of War and Command Your Legion
Starter Pack Monsters

01
Abomination
Emerging from the gore-slicked corridors of the Blood-Moon Sanatorium, the Abomination is a nightmare of biological experimentation gone horribly wrong. This hulking mass of exposed, corded muscle and raw sinew is driven by a primal, unending hunger. Its head is a chaotic cluster of lidless, yellow eyes that provide a 360-degree field of vision, ensuring it never loses sight of its prey. With a jaw filled with jagged, oversized teeth, it can tear through armor and bone with equal ease.
In the world of Monsters of War, the Abomination is a pure "Shock Trooper." It lacks the tactical finesse of Angel Eyes or the magical utility of the Carbuncle, but it excels at one thing: brutal, unrelenting aggression. It is designed to be thrown into the thickest part of the battle, where its sheer physical presence can break enemy formations and spread panic.

02
Adamantoise Knight
Patrolling the sun-bleached ramparts of the High Citadel, the Adamantoise Knight is a testament to the enduring bond between the Citadel's avian defenders and the ancient earth-bound titans of the coast. Clad in ornate, lacquered armor that mirrors the vibrant plumage of his kin, the Knight directs the flow of battle with a confident point of his gauntlet. Beneath him, his massive Adamantoise mount—a creature whose shell is as impenetrable as the fortress walls themselves—lets out a low, tectonic rumble, ready to crush anything in its path.
In Monsters of War, the Adamantoise Knight is the ultimate "Mobile Fortress." While many mounts provide speed, the Adamantoise provides an immovable presence. This unit is designed to hold the line, absorbing staggering amounts of punishment while the Knight delivers precise, high-damage strikes with his silvered broadsword.

03
Aellona Harpy Queen
High above the clouds where the air is thin and the winds are razor-sharp, Aellona rules the skies with cold, calculating elegance. Clad in ornate, golden-trimmed armor that reflects the rising sun, she is a vision of lethal majesty. Her wings are vast and powerful, capable of generating gale-force winds with a single beat, and her talons are plated in enchanted silver to rend through the toughest dragon scale. Unlike common harpies, Aellona possesses a strategic mind that has allowed her to unite the warring mountain tribes under her golden banner.
In the world of Monsters of War, Aellona is a Legendary Leader unit. She doesn't just fight; she commands. Her presence on the battlefield inspires her avian allies to strike faster and fly higher, making her the ultimate huntress.

04
Angel Eye
Hovering high within the Aetherial Peaks, where the sky bleeds into a permanent twilight, Angel Eyes serves as a divine observer. This celestial entity is a singular, massive eye encased in a spined, golden halo that hums with ancient authority. Its vibrant, pink-feathered wings allow it to remain stationary against the most violent mountain gales, while its long, heart-tipped tail acts as a grounding wire for the immense celestial energy it channels from the stars.
Angel Eyes does not engage in physical brawls; it is a creature of absolute clarity. Its gaze can strip away magical illusions and lay bare the weaknesses of any monster, mortal or immortal. In the world of Monsters of War, it is a top-tier tactical unit, providing unparalleled battlefield control and ensuring that no enemy remains hidden for long.

05
Arcachne
Buzzing through the crystalline caverns and electrified ruins, Electro Buzzkill is a hyper-kinetic insectoid that turns static energy into a lethal weapon. With its translucent, neon-veined wings and a singular, massive ocular sensor that tracks movement at the speed of light, it is the nightmare of any grounded warrior. Its body is a masterpiece of natural engineering—part organic chitin, part living conductor—constantly sparking with arcs of blue electricity.
Unlike the Kaiser Raptoix, which relies on brute slashing, the Buzzkill is a master of the "hit-and-fade." It uses its massive, electrified claws to deliver paralyzing shocks before zipping out of range, leaving its victims twitching and defenseless for the rest of its hive to finish.

06
Bloodborn Krakken
From the churning, iron-scented depths of the Sanguine Sea rises the Bloodborn Kraken. A terrifying leviathan of both flesh and fluid, this entity is less an animal and more a sentient oceanic catastrophe. Its massive, deep-red mantle is crowned with jagged, obsidian-like protrusions, and its primary eye—a swirling vortex of golden malevolence—can track the vibrations of a single heartbeat through miles of water.
The Kraken doesn't just drown its victims; it absorbs them. Its tentacles are lined with microscopic, needle-like suckers that drain the life-force of any vessel or creature it ensnares, turning the surrounding water into a frothing, crimson whirlpool.

07
Bone Carver
Deep within the shifting mists of the Ancient Burial Grounds, the Bone Carver thrives as a macabre artisan of the afterlife. This tribal entity wears a massive, stylized skull as a mask, its single yellow eye peering out with a calculating intensity. Clad in primitive furs and bone-bead ornaments, it wields a spear tipped with a razor-sharp shard of ancestral remains. The Bone Carver does not merely hunt; it harvests, viewing every fallen foe as raw material for its next grim masterpiece or ritual totem.
In the world of Monsters of War, the Bone Carver is a specialized "Scavenger" unit. It isn't built for a fair fight on the front lines, but it excels at picking apart weakened enemies and growing stronger as the body count on the battlefield rises.

08
Carbuncle
Deep within the luminescent groves of the Mycelium Wilds, the Carbuncle darts through the undergrowth like a streak of neon lightning. This small, agile creature is covered in a coat of brilliant cobalt fur that emits its own soft glow, while its multi-colored mane and tail flow behind it like ribbons of fire. Despite its small stature and large, curious eyes, the Carbuncle is a vital part of the forest's defense, acting as a living conduit for the magical energies that permeate the region.
The Carbuncle is a master of distraction and support. It doesn't possess the raw strength of the Craggurnaut or the destructive power of Dinn Jinn, but its presence on the battlefield is often the difference between victory and defeat. It uses its natural radiance to shield its allies and disorient its enemies, moving with a grace that makes it nearly impossible to corner.

09
Celestial Sky Dragon
Gliding through the sea of stars where the air is thin and cold, the Celestial Sky Dragon is a creature of pure cosmic energy and ancient wisdom. Its scales are not made of keratin or bone, but of compressed starlight that shimmers with a spectrum of colors—ranging from deep nebulous purples to brilliant supernova golds. Its wings are immense, flowing ribbons of light that allow it to traverse the distance between moons in a single night.
In the world of Monsters of War, the Celestial Sky Dragon is rarely seen on the battlefield, appearing only when the balance of the universe is severely threatened. It does not possess a physical breath weapon; instead, it unleashes "Star-Fire"—a concentrated beam of pure light that ignores earthly resistances and strikes at the spiritual core of its targets.

10
Cerberus Verdant
Deep within the emerald shadows of the Mycelium Wilds, the Cerberus Verdant thrives as a twisted mockery of the natural order. This botanical horror is not a single plant, but a sentient, parasitic growth that has hijacked a sturdy trunk to support its three bulbous, single-eyed heads. Each head drips with a thick, neon-green bile that dissolves organic matter on contact, allowing the creature to "digest" its prey before even swallowing.
The Cerberus Verdant is the ultimate ambush predator of the undergrowth. It remains perfectly still, masquerading as a strange tropical shrub until an unsuspecting traveler wanders within reach of its prehensile, violet tongues. In the world of Monsters of War, it serves as a terrifying "Zone Control" unit, making any proximity to it a deadly gamble for the opposition.

11
Craggurnaut
Lurking within the lightless depths of the Crystal Caverns, the Craggurnaut is a relentless force of geological fury. This squat, muscular entity is a living boulder, its skin a patchwork of jagged granite and obsidian veins that pulse with a faint, earthy energy. With a wide, tooth-filled maw and a wild mane of coarse hair, it possesses an insatiable hunger for the rare minerals found in the deep. It does not navigate the caves so much as it carves through them, using its immense, stone-hard fists to pulverize anything standing between it and its next meal.
In the world of Monsters of War, the Craggurnaut is the ultimate "Unstoppable Force." It lacks the grace of the Lion Heart or the magical finesse of the Darkheart, but it makes up for it with sheer, unrelenting physical power. Once a Craggurnaut begins its charge, very few things—be they stone walls or enemy battalions—can hope to remain standing.

12
Cursed Phantom Armor
Once the pride of a fallen commander, the Cursed Phantom Armor no longer requires a living host. It is animated by a restless, spectral essence that manifests as thick, necrotic vines, lashing out at any who intrude upon its vaulted tomb. It wields its ancient polearm with a speed that defies its rusted weight, driven by a hollow hunger to reclaim the glory of a forgotten war.
A hollow clatter of metal echoing through stone halls precedes the arrival of this apparition. The armor is merely a shell for the parasitic phantom within—a mass of writhing shadow and glowing crimson eyes. It does not just strike its enemies; it entangles them, its spectral form flowing through cracks in defenses like smoke. Gathering Fallen Armor and weapons to strike.

13
Dark Ember Druid
In the deepest pits of the Obsidian Vaults, where even the sturdiest iron melts, the Dark Ember Wraith serves as the eternal stoker of the forge. A terrifying fusion of shadow and heat, this hooded entity is draped in black robes etched with glowing, molten runes that pulsate with the rhythm of a volcanic heart. Its face is a hollowed mask of jagged teeth and sunken eyes, and its hands—scorched to a sickly green hue—cradle a flame that never goes out, regardless of how much oxygen is present.
The Dark Ember Druid is the embodiment of "contained destruction." It does not strike with reckless abandon like Dinn Jinn; instead, it carefully places its embers like traps, waiting for the perfect moment to ignite the air around its enemies. In Monsters of War, it acts as a strategic fire-controller, turning the environment into a weapon against anything that breathes.

14
DarkHeart
Floating above the obsidian spires of the Shadow Realm, Darkheart is a vision of fallen majesty. Once a high-ranking celestial, this entity was consumed by the very darkness it was sent to banish, transforming its radiant armor into a jagged, indigo-veined carapace. Its six wings, now a mix of tattered feathers and ethereal energy, allow it to glide silently through the void, leaving a trail of "Star-Rot" in its wake.
Darkheart carries a massive, curved blade that hums with the collective whispers of forgotten souls. It doesn't just strike its enemies; it severes their connection to their own magic. To face Darkheart is to face a mirror of what happens when the light finally gives in to the encroaching dark.

15
Death Chiller
Deep within the crystalline silence of the Glacial Depths, the Death Chiller stands as a silent, hulking sentinel. Bound in a tattered crimson scarf that starkly contrasts with its frost-pitted skin, this creature is a manifestation of the "Absolute Zero" that claims those lost in the ice. With stitched lips and glowing white "X"s for eyes, it doesn't scream; it simply consumes all surrounding heat until only a frozen husk remains.
The Death Chiller is a powerhouse of sub-zero energy, focusing its internal cold into concentrated spheres of light that can shatter a warrior’s spirit as easily as their armor. In the world of Monsters of War, it serves as a relentless tank that slows the pulse of the battlefield, making every movement a struggle for its enemies.

16
Dinn Jinn
Chained within the searing heart of the Obsidian Vaults, Dinn Jinn is a primal force of destruction barely contained by enchanted iron. This massive, blue-skinned entity is wreathed in roaring orange flames that form a majestic, flowing mane. Unlike the more calculated Mad Magus Razzler, Dinn Jinn is a creature of pure, volatile emotion, lashing out with three glowing eyes that see through the veil of physical reality to target the very essence of its enemies.
It exists in a constant state of dual nature—at once a prisoner of its heavy shackles and the undisputed master of the fire that surrounds it. In the world of Monsters of War, it serves as a chaotic heavy-hitter, capable of turning the battlefield into a literal furnace where only the strongest survive.

17
A Fungus Among Us
Deep within the lightless groves of the Forbidden Mycelium, A Fungus Among Us stands as a groaning, sentient tower of decay. Its trunk-like body is twisted with ancient, fungal grooves, dominated by a single, bloodshot eye that pulses with a sickly green light. Its purple-and-pink cap isn't just for display—it acts as a biological pressurized tank, ready to rupture and release clouds of toxic, mind-altering spores at a moment's notice.
In the world of Monsters of War, this unit is a premier "Area-of-Denial" specialist. It doesn't need to move across the board to be effective; its mere presence turns the surrounding tiles into a hazardous zone, punishing enemies for trying to bypass it or hold nearby objectives.

18
Gourdmaggedon
Emerging from a patch of cursed soil, the Gourdmaggedon is a chaotic fusion of botanical horror and infernal fire. While it might look like a mere seasonal ornament, this winged terror is a living bomb that thrives on the destruction of its own kind. With bat-like wings of toxic green and a prehensile vine-tail, it navigates the battlefield with a jerky, unpredictable flight pattern.
In its claws, it carries sentient, explosive jack-o'-lanterns that cackle with glee before they are hurled into enemy ranks. The Gourdmaggedon doesn't just want to win; it wants to turn the entire world into a charred, pumpkin-scented wasteland. It is the ultimate embodiment of "trick or treat," where the trick is an explosion and the treat is survival.

19
Greif Lantern
The Grief Lantern is a macabre construct that prowls desolated battlefields and forgotten graveyards, sustained by the literal anguish of the departed. Its central chamber acts as a spiritual furnace, containing a swirling mass of tormented souls whose silent screams provide a flickering, ghostly luminescence. Unlike traditional constructs, it is guided by the singular, lidless eye mounted upon its crest—a watchful organ that can sense a heartbeat from miles away, identifying the next "fuel" for its eternal flame.
In combat, the lantern is as agile as it is terrifying, utilizing its spindly, metallic appendages to traverse uneven terrain with insect-like precision. It does not merely kill its victims; it harvests their final moments of sorrow, drawing their essence through the iron filigree of its cage. Those who fall to the Lantern are doomed to join the chorus within, their faces etched forever in the glass as they power the very light that leads the monster to its next feast.

20
Grimmlin
Whispered about in hushed tones to keep children from wandering into abandoned manors, the Grimmlin is a mischievous predator of the shadows. With vibrant red skin etched with glowing white runes and a tongue that flicks with unnatural speed, this creature is more than just a nuisance. It is a master of the "long prank," setting complex traps in the rafters and waiting days—or even weeks—for a victim to trip them.
Grimmlins are remarkably agile, capable of moving across ceilings as easily as floors. They possess a primitive form of rune-magic, which they use to bind their territory. While they lack the raw power of an Overlord, their ability to vanish into the smallest of cracks makes them nearly impossible to pin down.

21
HalfEvil

22
Impish

23
Inferno Wraith

24
Kaiser Raptoix

25
Lion Heart

26
Mad Magus Razzler

27
Mushroom Cappa

28
Necro Treant

29
Overlord

30
Phantom Slime

31
Pharoh's Marionette

32
Pixie Trix

33
Ranadraco

34
Shadow Creeper

35
Shatter Claws

36
Skul Gahblar
The Cursed Phantom Armor is a haunting relic of a forgotten era, an empty suit of plate mail animated by a swirling mass of shadowy, ethereal vines. Once the regalia of a high-ranking commander, the armor is now a hollow shell inhabited by a restless spirit that manifests as thick, indigo-colored mist and grasping spectral roots. Its most unsettling feature is its detached helmet, which floats independently and houses two glowing crimson orbs that flicker with a malevolent intelligence. Stationed within the dim, cluttered shelves of a forbidden laboratory or a desecrated armory, it stands as a silent testament to a ritual that bound a soul to steel for all eternity.
In battle, the Cursed Phantom Armor is a terrifyingly versatile opponent, utilizing its spectral vines to lash out at multiple targets simultaneously or to anchor itself to the environment. It wields a massive, ornate spear with deadly precision, often using

37
Soulice Reaper

38
Spinal Tap

39
Thalassa Siren of the Trench

40
The Great Phoenix

41
Thormil the Wild

42
Visage Vex
01
Abomination
Emerging from the gore-slicked corridors of the Blood-Moon Sanatorium, the Abomination is a nightmare of biological experimentation gone horribly wrong. This hulking mass of exposed, corded muscle and raw sinew is driven by a primal, unending hunger. Its head is a chaotic cluster of lidless, yellow eyes that provide a 360-degree field of vision, ensuring it never loses sight of its prey. With a jaw filled with jagged, oversized teeth, it can tear through armor and bone with equal ease.
In the world of Monsters of War, the Abomination is a pure "Shock Trooper." It lacks the tactical finesse of Angel Eyes or the magical utility of the Carbuncle, but it excels at one thing: brutal, unrelenting aggression. It is designed to be thrown into the thickest part of the battle, where its sheer physical presence can break enemy formations and spread panic.
02
Adamantoise Knight
Patrolling the sun-bleached ramparts of the High Citadel, the Adamantoise Knight is a testament to the enduring bond between the Citadel's avian defenders and the ancient earth-bound titans of the coast. Clad in ornate, lacquered armor that mirrors the vibrant plumage of his kin, the Knight directs the flow of battle with a confident point of his gauntlet. Beneath him, his massive Adamantoise mount—a creature whose shell is as impenetrable as the fortress walls themselves—lets out a low, tectonic rumble, ready to crush anything in its path.
In Monsters of War, the Adamantoise Knight is the ultimate "Mobile Fortress." While many mounts provide speed, the Adamantoise provides an immovable presence. This unit is designed to hold the line, absorbing staggering amounts of punishment while the Knight delivers precise, high-damage strikes with his silvered broadsword.
03
Aellona Harpy Queen
High above the clouds where the air is thin and the winds are razor-sharp, Aellona rules the skies with cold, calculating elegance. Clad in ornate, golden-trimmed armor that reflects the rising sun, she is a vision of lethal majesty. Her wings are vast and powerful, capable of generating gale-force winds with a single beat, and her talons are plated in enchanted silver to rend through the toughest dragon scale. Unlike common harpies, Aellona possesses a strategic mind that has allowed her to unite the warring mountain tribes under her golden banner.
In the world of Monsters of War, Aellona is a Legendary Leader unit. She doesn't just fight; she commands. Her presence on the battlefield inspires her avian allies to strike faster and fly higher, making her the ultimate huntress.
04
Angel Eye
Hovering high within the Aetherial Peaks, where the sky bleeds into a permanent twilight, Angel Eyes serves as a divine observer. This celestial entity is a singular, massive eye encased in a spined, golden halo that hums with ancient authority. Its vibrant, pink-feathered wings allow it to remain stationary against the most violent mountain gales, while its long, heart-tipped tail acts as a grounding wire for the immense celestial energy it channels from the stars.
Angel Eyes does not engage in physical brawls; it is a creature of absolute clarity. Its gaze can strip away magical illusions and lay bare the weaknesses of any monster, mortal or immortal. In the world of Monsters of War, it is a top-tier tactical unit, providing unparalleled battlefield control and ensuring that no enemy remains hidden for long.
05
Arcachne
Buzzing through the crystalline caverns and electrified ruins, Electro Buzzkill is a hyper-kinetic insectoid that turns static energy into a lethal weapon. With its translucent, neon-veined wings and a singular, massive ocular sensor that tracks movement at the speed of light, it is the nightmare of any grounded warrior. Its body is a masterpiece of natural engineering—part organic chitin, part living conductor—constantly sparking with arcs of blue electricity.
Unlike the Kaiser Raptoix, which relies on brute slashing, the Buzzkill is a master of the "hit-and-fade." It uses its massive, electrified claws to deliver paralyzing shocks before zipping out of range, leaving its victims twitching and defenseless for the rest of its hive to finish.
06
Bloodborn Krakken
From the churning, iron-scented depths of the Sanguine Sea rises the Bloodborn Kraken. A terrifying leviathan of both flesh and fluid, this entity is less an animal and more a sentient oceanic catastrophe. Its massive, deep-red mantle is crowned with jagged, obsidian-like protrusions, and its primary eye—a swirling vortex of golden malevolence—can track the vibrations of a single heartbeat through miles of water.
The Kraken doesn't just drown its victims; it absorbs them. Its tentacles are lined with microscopic, needle-like suckers that drain the life-force of any vessel or creature it ensnares, turning the surrounding water into a frothing, crimson whirlpool.
07
Bone Carver
Deep within the shifting mists of the Ancient Burial Grounds, the Bone Carver thrives as a macabre artisan of the afterlife. This tribal entity wears a massive, stylized skull as a mask, its single yellow eye peering out with a calculating intensity. Clad in primitive furs and bone-bead ornaments, it wields a spear tipped with a razor-sharp shard of ancestral remains. The Bone Carver does not merely hunt; it harvests, viewing every fallen foe as raw material for its next grim masterpiece or ritual totem.
In the world of Monsters of War, the Bone Carver is a specialized "Scavenger" unit. It isn't built for a fair fight on the front lines, but it excels at picking apart weakened enemies and growing stronger as the body count on the battlefield rises.
08
Carbuncle
Deep within the luminescent groves of the Mycelium Wilds, the Carbuncle darts through the undergrowth like a streak of neon lightning. This small, agile creature is covered in a coat of brilliant cobalt fur that emits its own soft glow, while its multi-colored mane and tail flow behind it like ribbons of fire. Despite its small stature and large, curious eyes, the Carbuncle is a vital part of the forest's defense, acting as a living conduit for the magical energies that permeate the region.
The Carbuncle is a master of distraction and support. It doesn't possess the raw strength of the Craggurnaut or the destructive power of Dinn Jinn, but its presence on the battlefield is often the difference between victory and defeat. It uses its natural radiance to shield its allies and disorient its enemies, moving with a grace that makes it nearly impossible to corner.
09
Celestial Sky Dragon
Gliding through the sea of stars where the air is thin and cold, the Celestial Sky Dragon is a creature of pure cosmic energy and ancient wisdom. Its scales are not made of keratin or bone, but of compressed starlight that shimmers with a spectrum of colors—ranging from deep nebulous purples to brilliant supernova golds. Its wings are immense, flowing ribbons of light that allow it to traverse the distance between moons in a single night.
In the world of Monsters of War, the Celestial Sky Dragon is rarely seen on the battlefield, appearing only when the balance of the universe is severely threatened. It does not possess a physical breath weapon; instead, it unleashes "Star-Fire"—a concentrated beam of pure light that ignores earthly resistances and strikes at the spiritual core of its targets.
10
Cerberus Verdant
Deep within the emerald shadows of the Mycelium Wilds, the Cerberus Verdant thrives as a twisted mockery of the natural order. This botanical horror is not a single plant, but a sentient, parasitic growth that has hijacked a sturdy trunk to support its three bulbous, single-eyed heads. Each head drips with a thick, neon-green bile that dissolves organic matter on contact, allowing the creature to "digest" its prey before even swallowing.
The Cerberus Verdant is the ultimate ambush predator of the undergrowth. It remains perfectly still, masquerading as a strange tropical shrub until an unsuspecting traveler wanders within reach of its prehensile, violet tongues. In the world of Monsters of War, it serves as a terrifying "Zone Control" unit, making any proximity to it a deadly gamble for the opposition.
11
Craggurnaut
Lurking within the lightless depths of the Crystal Caverns, the Craggurnaut is a relentless force of geological fury. This squat, muscular entity is a living boulder, its skin a patchwork of jagged granite and obsidian veins that pulse with a faint, earthy energy. With a wide, tooth-filled maw and a wild mane of coarse hair, it possesses an insatiable hunger for the rare minerals found in the deep. It does not navigate the caves so much as it carves through them, using its immense, stone-hard fists to pulverize anything standing between it and its next meal.
In the world of Monsters of War, the Craggurnaut is the ultimate "Unstoppable Force." It lacks the grace of the Lion Heart or the magical finesse of the Darkheart, but it makes up for it with sheer, unrelenting physical power. Once a Craggurnaut begins its charge, very few things—be they stone walls or enemy battalions—can hope to remain standing.
12
Cursed Phantom Armor
Once the pride of a fallen commander, the Cursed Phantom Armor no longer requires a living host. It is animated by a restless, spectral essence that manifests as thick, necrotic vines, lashing out at any who intrude upon its vaulted tomb. It wields its ancient polearm with a speed that defies its rusted weight, driven by a hollow hunger to reclaim the glory of a forgotten war.
A hollow clatter of metal echoing through stone halls precedes the arrival of this apparition. The armor is merely a shell for the parasitic phantom within—a mass of writhing shadow and glowing crimson eyes. It does not just strike its enemies; it entangles them, its spectral form flowing through cracks in defenses like smoke. Gathering Fallen Armor and weapons to strike.
13
Dark Ember Druid
In the deepest pits of the Obsidian Vaults, where even the sturdiest iron melts, the Dark Ember Wraith serves as the eternal stoker of the forge. A terrifying fusion of shadow and heat, this hooded entity is draped in black robes etched with glowing, molten runes that pulsate with the rhythm of a volcanic heart. Its face is a hollowed mask of jagged teeth and sunken eyes, and its hands—scorched to a sickly green hue—cradle a flame that never goes out, regardless of how much oxygen is present.
The Dark Ember Druid is the embodiment of "contained destruction." It does not strike with reckless abandon like Dinn Jinn; instead, it carefully places its embers like traps, waiting for the perfect moment to ignite the air around its enemies. In Monsters of War, it acts as a strategic fire-controller, turning the environment into a weapon against anything that breathes.
14
DarkHeart
Floating above the obsidian spires of the Shadow Realm, Darkheart is a vision of fallen majesty. Once a high-ranking celestial, this entity was consumed by the very darkness it was sent to banish, transforming its radiant armor into a jagged, indigo-veined carapace. Its six wings, now a mix of tattered feathers and ethereal energy, allow it to glide silently through the void, leaving a trail of "Star-Rot" in its wake.
Darkheart carries a massive, curved blade that hums with the collective whispers of forgotten souls. It doesn't just strike its enemies; it severes their connection to their own magic. To face Darkheart is to face a mirror of what happens when the light finally gives in to the encroaching dark.
15
Death Chiller
Deep within the crystalline silence of the Glacial Depths, the Death Chiller stands as a silent, hulking sentinel. Bound in a tattered crimson scarf that starkly contrasts with its frost-pitted skin, this creature is a manifestation of the "Absolute Zero" that claims those lost in the ice. With stitched lips and glowing white "X"s for eyes, it doesn't scream; it simply consumes all surrounding heat until only a frozen husk remains.
The Death Chiller is a powerhouse of sub-zero energy, focusing its internal cold into concentrated spheres of light that can shatter a warrior’s spirit as easily as their armor. In the world of Monsters of War, it serves as a relentless tank that slows the pulse of the battlefield, making every movement a struggle for its enemies.
16
Dinn Jinn
Chained within the searing heart of the Obsidian Vaults, Dinn Jinn is a primal force of destruction barely contained by enchanted iron. This massive, blue-skinned entity is wreathed in roaring orange flames that form a majestic, flowing mane. Unlike the more calculated Mad Magus Razzler, Dinn Jinn is a creature of pure, volatile emotion, lashing out with three glowing eyes that see through the veil of physical reality to target the very essence of its enemies.
It exists in a constant state of dual nature—at once a prisoner of its heavy shackles and the undisputed master of the fire that surrounds it. In the world of Monsters of War, it serves as a chaotic heavy-hitter, capable of turning the battlefield into a literal furnace where only the strongest survive.
17
A Fungus Among Us
Deep within the lightless groves of the Forbidden Mycelium, A Fungus Among Us stands as a groaning, sentient tower of decay. Its trunk-like body is twisted with ancient, fungal grooves, dominated by a single, bloodshot eye that pulses with a sickly green light. Its purple-and-pink cap isn't just for display—it acts as a biological pressurized tank, ready to rupture and release clouds of toxic, mind-altering spores at a moment's notice.
In the world of Monsters of War, this unit is a premier "Area-of-Denial" specialist. It doesn't need to move across the board to be effective; its mere presence turns the surrounding tiles into a hazardous zone, punishing enemies for trying to bypass it or hold nearby objectives.
18
Gourdmaggedon
Emerging from a patch of cursed soil, the Gourdmaggedon is a chaotic fusion of botanical horror and infernal fire. While it might look like a mere seasonal ornament, this winged terror is a living bomb that thrives on the destruction of its own kind. With bat-like wings of toxic green and a prehensile vine-tail, it navigates the battlefield with a jerky, unpredictable flight pattern.
In its claws, it carries sentient, explosive jack-o'-lanterns that cackle with glee before they are hurled into enemy ranks. The Gourdmaggedon doesn't just want to win; it wants to turn the entire world into a charred, pumpkin-scented wasteland. It is the ultimate embodiment of "trick or treat," where the trick is an explosion and the treat is survival.
19
Greif Lantern
The Grief Lantern is a macabre construct that prowls desolated battlefields and forgotten graveyards, sustained by the literal anguish of the departed. Its central chamber acts as a spiritual furnace, containing a swirling mass of tormented souls whose silent screams provide a flickering, ghostly luminescence. Unlike traditional constructs, it is guided by the singular, lidless eye mounted upon its crest—a watchful organ that can sense a heartbeat from miles away, identifying the next "fuel" for its eternal flame.
In combat, the lantern is as agile as it is terrifying, utilizing its spindly, metallic appendages to traverse uneven terrain with insect-like precision. It does not merely kill its victims; it harvests their final moments of sorrow, drawing their essence through the iron filigree of its cage. Those who fall to the Lantern are doomed to join the chorus within, their faces etched forever in the glass as they power the very light that leads the monster to its next feast.
20
Grimmlin
Whispered about in hushed tones to keep children from wandering into abandoned manors, the Grimmlin is a mischievous predator of the shadows. With vibrant red skin etched with glowing white runes and a tongue that flicks with unnatural speed, this creature is more than just a nuisance. It is a master of the "long prank," setting complex traps in the rafters and waiting days—or even weeks—for a victim to trip them.
Grimmlins are remarkably agile, capable of moving across ceilings as easily as floors. They possess a primitive form of rune-magic, which they use to bind their territory. While they lack the raw power of an Overlord, their ability to vanish into the smallest of cracks makes them nearly impossible to pin down.
21
HalfEvil
22
Impish
23
Inferno Wraith
24
Kaiser Raptoix
25
Lion Heart
26
Mad Magus Razzler
27
Mushroom Cappa
28
Necro Treant
29
Overlord
30
Phantom Slime
31
Pharoh's Marionette
32
Pixie Trix
33
Ranadraco
34
Shadow Creeper
35
Shatter Claws
36
Skul Gahblar
The Cursed Phantom Armor is a haunting relic of a forgotten era, an empty suit of plate mail animated by a swirling mass of shadowy, ethereal vines. Once the regalia of a high-ranking commander, the armor is now a hollow shell inhabited by a restless spirit that manifests as thick, indigo-colored mist and grasping spectral roots. Its most unsettling feature is its detached helmet, which floats independently and houses two glowing crimson orbs that flicker with a malevolent intelligence. Stationed within the dim, cluttered shelves of a forbidden laboratory or a desecrated armory, it stands as a silent testament to a ritual that bound a soul to steel for all eternity.
In battle, the Cursed Phantom Armor is a terrifyingly versatile opponent, utilizing its spectral vines to lash out at multiple targets simultaneously or to anchor itself to the environment. It wields a massive, ornate spear with deadly precision, often using
37
Soulice Reaper
38
Spinal Tap
39
Thalassa Siren of the Trench
40
The Great Phoenix
41
Thormil the Wild
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Visage Vex
- Abomination
- Adamantoise Knight
- Aellona Harpy Queen
- Angel Eye
- Arcachne
- Bloodborn Krakken
- Bone Carver
- Carbuncle
- Celestial Sky Dragon
- Cerberus Verdant
- Craggurnaut
- Cursed Phantom Armor
- Dark Ember Druid
- DarkHeart
- Death Chiller
- Dinn Jinn
- A Fungus Among Us
- Gourdmaggedon
- Greif Lantern
- Grimmlin
- HalfEvil
- Impish
- Inferno Wraith
- Kaiser Raptoix
- Lion Heart
- Mad Magus Razzler
- Mushroom Cappa
- Necro Treant
- Overlord
- Phantom Slime
- Pharoh's Marionette
- Pixie Trix
- Ranadraco
- Shadow Creeper
- Shatter Claws
- Skul Gahblar
- Soulice Reaper
- Spinal Tap
- Thalassa Siren of the Trench
- The Great Phoenix
- Thormil the Wild
- Visage Vex
Booster Pack Monsters Coming Soon

01
Skiv the Treacherous

02
Asterion the Scorched

03
Butcher Block

04
Euryales Gorgonis

05
Corvithorn

06
Lynx the Runebound

07
Murdock

08
Shrublin

09
Sylvie

10
Zodiac
01
Skiv the Treacherous
02
Asterion the Scorched
03
Butcher Block
04
Euryales Gorgonis
05
Corvithorn
06
Lynx the Runebound
07
Murdock
08
Shrublin
09
Sylvie
10
Zodiac
The Battlefield Continues to Grow!
More Legions of Monsters Join in Future Expansion Packs
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